Large City: Vihùbàj̼àf Ji̊ Qi̊v

Vihùbàj̼àf Ji̊ Qi̊v

Vihùbàj̼àf Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceSíhvqulu Region
RegionNgáijo-ftäla Meadows
Founded1578
Community LeaderLord Zèqth
Area203 km2 (81 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4616 m (15144 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population48109
Population Density236 people per km2 (593 people per mi2)
Town AuraChronomancy
Naming
Native nameVihùbàj̼àf Ji̊ Qi̊v
Pronunciation/ˈvihʊ/ /ˈbəj̼əf/
Direct Translation[altitude] [offensive]
Translation[Not Yet Translated]

Vihùbàj̼àf Ji̊ Qi̊v (/ˈvihʊ/ /ˈbəj̼əf/ [altitude] [offensive]) is a subtropical Large City located in the Síhvqulu Region of the Tetburland.

The name Vihùbàj̼àf Ji̊ Qi̊v is derived from the Goblin language, as Vihùbàj̼àf Ji̊ Qi̊v was founded by Tsmesh, who was culturaly Tauran.

Climate

Vihùbàj̼àf Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Vihùbàj̼àf Ji̊ Qi̊v receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Vihùbàj̼àf Ji̊ Qi̊v covers an area of nearly 203 km2 (81 mi2), and an average elevation of 4616 m (15144 ft) above sea level.

Overview

Vihùbàj̼àf Ji̊ Qi̊v was founded durring the late 17th century in late spring of the year 1578, by Tsmesh. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Tsmesh.

Vihùbàj̼àf Ji̊ Qi̊v was built using the conventions of Tauran durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Vihùbàj̼àf Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vihùbàj̼àf Ji̊ Qi̊v is buildings are arranged arround a network of restrictive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Vihùbàj̼àf Ji̊ Qi̊v's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Vihùbàj̼àf Ji̊ Qi̊v seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Vihùbàj̼àf Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vihùbàj̼àf Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vihùbàj̼àf Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vihùbàj̼àf Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vihùbàj̼àf Ji̊ Qi̊v's parks.

Vihùbàj̼àf Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vihùbàj̼àf Ji̊ Qi̊v.

Vihùbàj̼àf Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vihùbàj̼àf Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vihùbàj̼àf Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vihùbàj̼àf Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vihùbàj̼àf Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vihùbàj̼àf Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vihùbàj̼àf Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vihùbàj̼àf Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Vihùbàj̼àf Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Vihùbàj̼àf Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vihùbàj̼àf Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Vihùbàj̼àf Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vihùbàj̼àf Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Vihùbàj̼àf Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vihùbàj̼àf Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vihùbàj̼àf Ji̊ Qi̊v's natural decorations nor waterways.

Vihùbàj̼àf Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vihùbàj̼àf Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vihùbàj̼àf Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vihùbàj̼àf Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Vihùbàj̼àf Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, spring is long in Vihùbàj̼àf Ji̊ Qi̊v.

The Serpentfolk near Vihùbàj̼àf Ji̊ Qi̊v are known to be a mutant strain of the creature.

Vihùbàj̼àf Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Augury energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 95
  • Farmers: 150
  • Farm Laborer: 209
  • Hunters: 165
  • Milk Maids: 126
  • Ranchers: 64
  • Ranch Hands: 131
  • Shepherds: 117
    • Farmland: 197246 m2
    • Cattle and Similar Creatures: 12027
    • Poultry: 144327
    • Swine: 9621
    • Sheep: 481
    • Goats: 96
    • Horses, Mounts, and Beasts of Burden: 4810

Craftsmen

  • Arms and Toolmakers: 92
  • Blacksmiths: 109
  • Bookbinders: 58
  • Buckle-makers: 68
  • Cabinetmakers: 104
  • Candlemakers: 185
  • Carpenters: 157
  • Clothmakers: 120
  • Coach and Harness Makers: 51
  • Coopers: 123
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 44
  • Cutlers: 40
  • Fabricworkers: 111
  • Farrier: 274
  • Furriers: 30
  • Glassworkers: 171
  • Gunsmiths: 103
  • Harness-Makers: 45
  • Hatters: 103
  • Hosiery Workers: 33
  • Jewelers: 52
  • Leatherwrights: 117
  • Locksmiths: 48
  • Matchstick makers: 75
  • Musical Instrument Makers: 69
  • Painters, Structures and Fixtures: 61
  • Paper Workers: 71
  • Plasterers: 65
  • Pursemakers: 77
  • Roofers: 51
  • Ropemakers: 50
  • Rugmakers: 46
  • Saddlers: 90
  • Scabbardmakers: 103
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 45
  • Soap and Tallow Workers: 168
  • Tailors: 331
  • Tanners: 62
  • Upholsterers: 65
  • Watchmakers: 67
  • Weavers: 137
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 33
  • Beer-Sellers: 66
  • Booksellers: 74
  • Butchers: 114
  • Chandlers: 133
  • Chicken Butchers: 128
  • Entrepreneurs: 50
  • Fine Clothiers: 114
  • Fishmongers: 123
  • Florists: 29
  • Potion Sellers: 81
  • Resellers: 178
  • Spice Merchants: 62
  • Wine-sellers: 100
  • Wheelwright: 77
  • Woodsellers: 44

Service workers

  • Bakers: 253
  • Barbers: 234
  • Coachmen: 67
  • Cooks: 185
  • Doctors: 101
  • Gamekeepers: 72
  • Grooms: 41
  • Hairdressers: 155
  • Healers: 115
  • Housekeepers: 150
  • Housemaids: 253
  • House Stewards: 130
  • Inns: 44
  • Laundry maids: 89
  • Maidservants: 200
  • Nursery Maids: 87
  • Pastrycooks: 155
  • Restaurateur: 209
  • Tavern Keepers: 185

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 45
  • Chemical Workers: 28
  • Coal Heavers: 100
  • In-Town Couriers: 109
  • Long Haul Couriers: 109
  • Dockyard Workers: 94
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 121
  • Millers: 111
  • Miners: 114
  • Oilmen and Polishers: 71
  • Postmen: 117
  • Pure Finder: 63
  • Skinners: 150
  • Sugar Refiners: 27
  • Tosher: 71
  • Warehousemen: 160
  • Watercarriers: 110
  • Watermen, Bargemen, etc.: 155

Skilled Laborers

  • Accountants: 62
  • Alchemist: 75
  • Clerk: 100
  • Dentists: 50
  • Educators: 128
  • Engineers: 67
  • Gardeners: 50
  • Mages: 35
  • Plumbers: 51
  • Pharmacist: 58
  • Professors: 21
  • Scientists: 35
  • Wizards: 21

Civil Servants

  • Adventurers: 44
  • Bankers: 64
  • Civil Clerks: 106
  • Civic Iudex: 53
  • Consultants: 31
  • Exorcist: 120
  • Fixers: 59
  • Kami Clerk: 97
  • Landlords: 93
  • Lawyers: 61
  • Legend Keepers: 81
  • Militia Officers: 437
  • Monks, Monastic: 150
  • Monks, Civic: 133
  • Historian, Oral: 111
  • Historian, Textual: 55
  • Policemen, Sheriffs, etc.: 120
  • Priests: 171
  • Rangers: 65
  • Rat Catchers: 76
  • Scholars: 74
  • Spiritualist: 89
  • Slayers: 27
  • Storytellers: 188
  • Military Officers: 178

Cottage Industries

  • Brewers: 137
  • Comfort Services: 192
  • Enchanters: 52
  • Herbalists: 54
  • Jaminators: 160
  • Needleworkers: 178
  • Potters: 78
  • Preserve Makers: 123
  • Quilters: 69
  • Seamsters: 253
  • Spinners: 137
  • Tinker: 55
  • Weaver: 123

Artists

  • Actors: 50
  • Architects: 18
  • Bards: 74
  • Costumers: 29
  • Dancers: 54
  • Drafters: 31
  • Engravers: 39
  • Fine Furniture Carpenters: 23
  • Glaziers: 52
  • Inlayers: 47
  • Musicians: 141
  • Painters, Art: 24
  • Playwrights: 49
  • Sculptors, Art: 42
  • Wood Carvers: 171
  • Writers: 178

Produce Industries

  • Butter Churners: 171
  • Canners: 141
  • Cheesmakers: 171
  • Ice Merchants: 21
  • Millers: 98
  • Picklers: 81
  • Smokers: 59
  • Stockmakers: 53
  • Tobacconists: 72
  • Tallowmakers: 102

18150 of Vihùbàj̼àf Ji̊ Qi̊v's population work within a Foundational Occupation.

26592 of Vihùbàj̼àf Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 3367 (7%) are noncontributers.

Points of Interest

Vihùbàj̼àf Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century a great storm brought so much rain to Vihùbàj̼àf Ji̊ Qi̊v. The resulting flood was isolated to the area around Vihùbàj̼àf Ji̊ Qi̊v, which was swallowed by the waters for several days. Vihùbàj̼àf Ji̊ Qi̊v lost 117 people, 317 livestock, and 24 buildings in the disaster. The disaster is remembered as the Grieving Drownings.

History